Advantages

  • Physical – These represent an ability or disability inherent to the character’s body in some way. They may not be purchased after character creation without extenuating circumstances, and conversely they may sometimes be awarded without deliberate purchase (losing a limb results in Missing Limb, for example).
  • Mental – These abilities represent part of a character’s mental or psychological make-up in some way, and cannot be purchased after character creation unless approved by the GM.
  • Social – Social Advantages and Disadvantages represent a character’s ability or inability to interact with others in a successful manner. They may be purchased during play with GM approval if the circumstances are appropriate (a character should only purchase the Allies Advantage if he actually has allies, and so on).
  • Material – These abilities represent possession of a physical item. They are riskier than other Advantages or Disadvantages because such an item can be stolen or destroyed, depriving the character of the mechanical benefit for which Experience Points were spent. These may be purchased during play with approval from the GM.
  • Spiritual – These abilities represent a link between the character and something else that is not normally experienced by the average person. This might be a bond with a creature from a spirit realm, or even just a kharmic tie with another person in some way. These may only be purchased after character creation if the GM judges the circumstances dictate the character would in fact have this relationship.
Name Subtype Cost
Absolute Direction Mental 1 Point
Allies Social Variable
Balance Mental 2 Points
Blackmail Social Variable
Bland Physical 2 Points
Blissful Betrothal Social 3 Points
Blood of Osano-Wo Spiritual 4 Points
Chosen by the Oracles Spiritual 6 Points
Clear Thinker Mental 3 Points
Crab Hands Physical 3 Points
Crafty Mental 3 Points
Dangerous Beauty Physical 3 Points
Daredevil Mental 3 Points
Darling of the Court Social 2 Points
Different School Social 5 Points
Elemental Blessing Spiritual 4 Points
Enlightened Spiritual 6 Points
Fame Social 3 Points
Forbidden Knowledge Mental 5 Points
Friendly Kami Spiritual 5 Points
Friend of the Brotherhood Spiritual 5 Points
Friend of the Elements Spiritual 5 Points
Gaijin Gear Material 5 Points
Gentry Material Variable
Great Destiny Spiritual 5 Points
Great Potential Varies 5 Points
Hands of Stone Physical 6 Points
Heart of Vengeance Social 5 Points
Hero of the People Social 2 Points
Higher Purpose Mental 3 Points
Imperial Spouse Social 5 Points
Inari’s Blessing Spiritual 3 Points
Inheritance Material 5 Points
Inner Gift Spiritual 7 Points
Irreproachable Mental 2 Points
Ishiken-Do Spiritual 8 Points
Kharmic Tie Spiritual 1-5 Points
Languages Mental 1 or 3 Points
Large Physical 4 Points
Leadership Social 6 Points
Luck Spiritual 3/6/9 Points
Magic Resistance Spiritual 2/4/6 Points
Multiple Schools Social 10 Points
Paragon Mental 7 Points
Perceived Honor Social 2 Points/Rank
Precise Memory Mental 3 Points
Prodigy Physical 12 Points
Quick Physical 6 Points
Quick Healer Physical 3 Points
Read Lips Mental 4 Points
Sacred Weapon Material Varies
Sacrosanct Social 4 Points
Sage Mental 4 Points
Sensation Social 3 Points
Servant Material 5/8 Points
Seven Fortunes’ Blessing Spiritual 4 Points
Silent Physical 3 Points
Social Position Social 6 Points
Soul of Artistry Mental 4 Points
Strength of the Earth Physical 3 Points
Tactician Mental 4 Points
Touch of the Spirit Realms Spiritual 5 Points
Virtuous Mental 3 Points
Voice Physical 3 Points
Wary Mental 3 Points
Way of the Land Mental 2 Points
Wealthy Material 1 Point/Rank

Advantages

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