Disadvantages

  • Physical – These represent an ability or disability inherent to the character’s body in some way. They may not be purchased after character creation without extenuating circumstances, and conversely they may sometimes be awarded without deliberate purchase (losing a limb results in Missing Limb, for example).
  • Mental – These abilities represent part of a character’s mental or psychological make-up in some way, and cannot be purchased after character creation unless approved by the GM.
  • Social – Social Advantages and Disadvantages represent a character’s ability or inability to interact with others in a successful manner. They may be purchased during play with GM approval if the circumstances are appropriate (a character should only purchase the Allies Advantage if he actually has allies, and so on).
  • Material – These abilities represent possession of a physical item. They are riskier than other Advantages or Disadvantages because such an item can be stolen or destroyed, depriving the character of the mechanical benefit for which Experience Points were spent. These may be purchased during play with approval from the GM.
  • Spiritual – These abilities represent a link between the character and something else that is not normally experienced by the average person. This might be a bond with a creature from a spirit realm, or even just a kharmic tie with another person in some way. These may only be purchased after character creation if the GM judges the circumstances dictate the character would in fact have this relationship.
Name Subtype Cost
Antisocial Social 2/4 Points
Ascetic Mental 2 Points
Bad Eyesight Physical 3 Points
Bad Fortune Spiritual 3 Points
Bad Health Physical 4 Points
Bitter Betrothal Social 2 Points
Blackmailed Social Variable
Black Sheep Social 3 Points
Blind Physical 6 Points
Brash Mental 3 Points
Can’t Lie Mental 2 Points
Cast Out Social 1/3 Points
Compulsion Mental 2-4 Points
Contrary Mental 3 Points
Cursed by the Realm Spiritual 4 Points
Dark Fate Spiritual 3 Points
Dark Secret Social 4 Points
Dependant Social Varies
Dishonored Social 5 Points
Disbeliever Mental 3 Points
Disturbing Countenance Physical 3 Points
Doubt Mental 4 Points
Driven Mental 2 Points
Elemental Imbalance Spiritual 2 Points/Rank
Epilepsy Physical 4 Points
Fascination Mental 1 Point
Failure of Bushido Mental Varies
Forced Retirement Social 4 Points
Frail Mind Mental 3 Points
Gaijin Name Social 1 Point
Greedy Mental 3 Points
Gullible Mental 4 Points
Haunted Spiritual 3 Points
Hostage Social 3 Points
Idealistic Mental 2 Points
Infamous Social 2 Points
Insensitive Mental 2 Points
Jealousy Mental 3 Points
Lame Physical 4 Points
Lechery Social 2 Points
Lost Love Mental 3 Points
Low Pain Threshold Physical 4 Points
Missing Limb Physical 6 Points
Momoku Spiritual 8 Points
Obligation Social 3/6 Points
Obtuse Mental 3 Points
Overconfident Mental 3 Points
Permanent Wound Physical 4 Points
Phobia Mental 1-3 Points
Rumormonger Social 4 Points
Seven Fortunes’ Curse Spiritual 3 Points
Shadowlands Taint Spiritual 4 Points
Small Physical 3 Points
Social Disadvantage Social 3 Points
Soft-Hearted Mental 2 Points
Sworn Enemy Social 3 Points
Touch of the Void Spiritual 3 Points
True Love Mental 3 Points
Unlucky Spiritual 2 Points/Rank
Weakness Physical 6 Points
Wrath of the Kami Spiritual 3 Points

Disadvantages

Forgotten Fate HopeHarte HopeHarte